3D Tech Artist.
Led optimization of environments, shaders, and lighting for performance across VR and
mobile devices (Quest 2/3, Vive Focus 3, iPads, Android).
▪ Authored shaders and custom lighting models tailored for VR/mobile constraints.
▪ Developed tools/scripts to accelerate artist and designer workflows, reducing
bottlenecks.
▪ Built modular level templates and reusable prefab workflows to scale production
efficiently.
▪ Balanced multiple roles in production, technical art, lighting, and level design to deliver
performant content
▪ Lead a team of 3D artists, tech artists, and level designers
▪ Develop new asset pipeline workflows and tools for shipping production assets
▪ Hold daily collaborative art critique sessions
▪ Shader authoring and optimization
▪ Scene optimization (LODs, lighting, prefabs)
▪ Extensive playtesting and bug support to benchmark performance and provide
productive feedback and resolution to designers and artists
▪ Run sprints in an agile scrum environment
▪ Compile comprehensive documentation and video/photo reference to support art team
asset production to follow proper procedures, production, and engine requirements
▪ Modeled and textured game-ready hard-surface assets
▪ Lit and optimized Unity 3D scenes to be shipped on desktop VR platforms
- Optimized models from existing CAD geometry to be used in game engines
- Rendered images & animations of military & commercial vehicles using 3ds Max & V-Ray
- Developed for VR & mobile
Graduate student at UCF's FIEA program. Art track.