Austin Labarbera
Austin Labarbera
3D Tech Artist
Orlando, Florida, United States

Summary

3D Tech Artist.

Resume PDF

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Skills

3D ModelingLow-poly ModelingTexturingHand Painted TexturingPBR TexturingTexture BakingPost-ProcessingGame DesignGame DevelopmentPhotogrammetrySubstance PainterSubstance Designer

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Keyshot
Keyshot

Experience

  • Production Supervisor at Mass Virtual
    Orlando Florida, US
    January 2024 - Present

    Led optimization of environments, shaders, and lighting for performance across VR and

    mobile devices (Quest 2/3, Vive Focus 3, iPads, Android).

    ▪ Authored shaders and custom lighting models tailored for VR/mobile constraints.

    ▪ Developed tools/scripts to accelerate artist and designer workflows, reducing

    bottlenecks.

    ▪ Built modular level templates and reusable prefab workflows to scale production

    efficiently.

    ▪ Balanced multiple roles in production, technical art, lighting, and level design to deliver

    performant content

  • Lead 3D Artist at Mass Virtual
    Orlando Florida, US
    October 2021 - December 2023

    ▪ Lead a team of 3D artists, tech artists, and level designers

    ▪ Develop new asset pipeline workflows and tools for shipping production assets

    ▪ Hold daily collaborative art critique sessions

    ▪ Shader authoring and optimization

    ▪ Scene optimization (LODs, lighting, prefabs)

    ▪ Extensive playtesting and bug support to benchmark performance and provide

    productive feedback and resolution to designers and artists

    ▪ Run sprints in an agile scrum environment

    ▪ Compile comprehensive documentation and video/photo reference to support art team

    asset production to follow proper procedures, production, and engine requirements

  • Senior 3D Artist at Mass Virtual
    Orlando
    October 2020 - October 2021

    ▪ Modeled and textured game-ready hard-surface assets

    ▪ Lit and optimized Unity 3D scenes to be shipped on desktop VR platforms

  • 3D Digital Artist at Oshkosh Corporation
    Oshkosh
    July 2017 - May 2019

    - Optimized models from existing CAD geometry to be used in game engines

    - Rendered images & animations of military & commercial vehicles using 3ds Max & V-Ray

    - Developed for VR & mobile

  • 3D Artist (Graduate Student) at Florida Interactive Entertainment Academy
    Orlando
    August 2019 - December 2020

    Graduate student at UCF's FIEA program. Art track.