Same vignette scene but with our characters in frame. Characters modeled by Eva Camba Pérez, rigged by Taylor Estape and posed by Meredith May.
Vignette I created early in production using a combination of our assets aswell as approved asset packs to help visualize what a finished level might look like. Responsible for composition, lighting/post-processing, terrain modeling and painting.
Responsible for terrain painting, set-dressing, created mushroom and sculpted background terrain. Assisted with lighting and post-processing. Lighting by Jacqueline Bornstein. Additional set-dressing by Konstantinos Tzinas and Sam Roberts.
Terrain painting, set-dressing, and modeled background terrain. Assisted with lighting and post-processing. House created by Gabriela Borregales
Modeled/Textured cave interior. Additional set dressing by Jacqueline Bornstein.
Modeled/Textured interior of mountain. Created a vertex blend shader to be used inside the caves/mountains.
Modeled and set-dressed mountain. Additional set-dressing by Konstantinos Tzinas and Sam Roberts.
Modeled/Textured and set-dressed exterior of mountain. Kitbashed the torch asset.
Art Lead
Responsible for leading and managing an amazing team of artists to maintain a visual style while hitting performance budgets. During my time on the project I created 3D models and textures, created art style guides, held, and engaged in meetings with artists and other team leads, created vignettes, and assisted level designers. A large portion of my work shown is here is my contribution to the environment art of level 1. Steam page: https://store.steampowered.com/app/1356800/Keepers_of_the_Trees/
Level one was designed by Konstantinos Tzinas. Additional Set-dressing by Samuel Roberts
Art Team:
Austin Labarbera | Art Lead
Eva Camba Pérez | Character Artist/Art Direction
Emma Condie | Lead Tech Artist
Meredith May | Animator
Taylor Estape | Technical Animator
Gabriela Borregales | 3D/2D Artist
Peter Hanson | 3D Artist
Yolanda Patino | VFX Artist